1 Assassin Leveling How To Get Pets Roblox
Quests track ordinary play — item collection, enemy defeats, damage goals, and boss kills all appear in recorded runs. Claiming completed quest milestones
Route 2: Claim Free Eggs From Quests
Quests track ordinary play — item collection, enemy defeats, damage goals, and boss kills all appear in recorded runs. Claiming completed quest milestones frequently rewards eggs at zero currency cost. The recorded player claimed one mid-progression and quickly held two.
The only requirement is finishing the quest attached to the egg. There's nothing to pay. Eggs hatch into pets exactly as shop purchases do — that run's normal egg became a Rice Ball with a 5% health boost.
Verified Pet List: Names, Boosts, and Costs
Because +1 Assassin Leveling has no public datamined index, every pet below has been confirmed through recorded gameplay, community wiki logs, or developer store data. Boosts roll randomly on purchase or hatch, so treat these as observed values rather than fixed stats.
| Pet Name | Verified Boost | Source | Verified Cost |
|---|---|---|---|
| Frog | Starter Strength / damage boost | Post-tutorial shop | 25 currency |
| Zap | Shock effect / early stat scaling | Post-tutorial shop | 100 currency |
| Rice Ball | +5% Health | Quest reward (Normal Egg) | Free |
| Evil Unicorn | 4x multiplier | Quest reward egg | Free |
| Phoenix | 8x multiplier | Quest / advanced reward egg | Free |
A few honest caveats. The Rice Ball's 5% health boost is the only complete boost magnitude stated anywhere in recorded footage. Zap's shock effect has no number attached, and Frog's boost is never stated on screen. The Evil Unicorn and Phoenix multipliers come from community wiki logs rather than a single verified run, so confirm them in your own game before planning around them.
What to Buy at Each Progression Stage
The best pet for you depends entirely on where you are in the price ladder. Here's the verified gate sequence and what to do at each one.
| Your Stage | What's on Offer | What to Do |
|---|---|---|
| Just after tutorial | Frogs only, at a 25 gate | Buy a Frog at 25, then keep buying as currency allows |
| 100–250 tier | Zap at 100 (shock effect), plus a 250 option | Buy Zap at 100; pick up the 250 as a modest upgrade |
| Any stage | Quest rewards that include eggs | Claim and hatch every quest egg |
| Millions | Gates at 10M, 75M, and 500M | Grind toward the next gate; skip new normal eggs |
| Billions | Top gate shown: 3B | Save toward 3B; choose speed or strength/damage |
One category note from the recorded run: the shop sells pets alongside auras and other gear, and beyond the entry Frogs the captions don't confirm which gated items are actually pets. The gates, prices, and displayed effects above are what's verified — enough to plan each purchase as you reach it.
Early Game: Frogs and the First Rebirth Loop
Treat entry Frogs as scaffolding for your first rebirth, not long-term keeps. The recorded run held three Frogs with rebirth already available, and they fed early Strength gains. Buy them, equip them, and move on when the next gate opens.
Mid Game: Zap and the 250 Tier
At 100 currency, Zap grants a shock effect — no number attached, but a clear early scaling tool. The 250 option was judged "not that amazing, but it's something" in the recorded run, so grab it as a modest step up rather than a priority.
Late Game: The Million-to-Billion Ladder
Once prices hit the millions, stop relying on normal eggs. A brand-new normal egg still hatches a Rice Ball worth 5% health at that point, and the recorded player rejected it on sight. Save toward the 10M → 75M → 500M → 3B ladder instead. At the top gate, the game offers an explicit choice between speed and strength/damage — pick based on whether you're chasing faster farming or bigger hits.
How Pet Boosts and Rarity Actually Work
The game verifies far less than most tier lists pretend. Here's every boost and rarity signal confirmed in footage:
- Rice Ball: stated 5% health boost — the only complete magnitude anywhere
- Zap: shock effect, no number attached
- Frog: boost never stated
- Speed option: exists as a deliberate choice, and the player is visibly faster right after taking it
- Rarity: a single vague mention of maybe buying "a common one" — no pet carries a verified rarity tier
The dependable comparison is the one the game performs for you. Equip a purchase and read the power change. The recorded run showed a clear increase immediately after equipping at the 100–250 tier, and that readout is the practical tie-breaker that missing stat numbers can't provide.
Pet Storage, Equip Slots, and Game Passes
By default, you start with limited pet equip slots. Equipping your highest-multiplier pets matters because boosts scale your Strength gain per click and treadmill tick. The developer sells official Roblox game passes to expand your roster:
| Game Pass | Robux Cost | What It Does |
|---|---|---|
| +1 Pet Equip | 64 | Adds one active pet slot |
| +2 Pet Equip | 119 | Adds two active pet slots |
| +20 Pet Storage | 9 | Adds 20 bag slots |
| +120 Pet Storage | 89 | Adds 120 bag slots |
Equipping additional pets lets their multiplier bonuses stack, which speeds up high-tier Rebirth requirements and weapon unlocks considerably. If you're free-to-play, prioritize the +2 Pet Equip pass — stacking multipliers beats storage space almost every time. For more on how pets fit into the wider grind, the official Roblox game page for +1 Assassin Leveling lists the current passes.
When to Replace Your Pets
Entry pets age badly. Expect egg results to become obsolete fast — once prices hit the millions, a fresh normal egg still hatches a 5%-health Rice Ball, which the recorded player rejected immediately.
The rule is simple: when a new price gate opens, upgrade. Don't hoard currency waiting for a perfect roll, because hatching outcomes are random and duplicates are normal RNG, not a bug. One recorded run pulled three consecutive Frogs from early shop buys and simply kept them all.
Common Pet Problems and Fixes
- "I can't afford the first pet yet." Keep attacking. The gap is tiny at the start — the recorded player needed just five more currency on top of his 20, and early waves pay out fast.
- "I keep hatching the same pet." That's normal randomness. Duplicates are expected, not an error.
- "I can't buy a pet late in the game." Expected. Late-game purchases are gated behind millions, so keep progressing and return when your income catches up.
- "Is there a third hatch source?" None is verified. That doesn't mean none exists — only that the starter shop and quest eggs are the two confirmed routes.
One last caveat worth repeating: the footage never names the currency. Every price here is in the unnamed money you earn by attacking from the moment the tutorial ends. While the UI displays numerical costs like 25, 100, or 250, the game applies no distinct text label to that combat currency.
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